WikiVandal: Coasters

I had a section back when The DoD3 was just an aimless site trying to figure out what it wanted to be when it grew up called WikiVandal; it basically showcased stupid Wikipedia vandalisms for the sake of laughing at the expense of the vandal’s idiocy. Considering that coasters and amusement parks are riddled with frothing fanboys, I thought it would make a good topic for a re-vamped WikiVandal section!

Today we’re going to take a look into the world of internet coaster fanboys by checking out the ‘history’ section of select roller coaster articles, looking for the not-so-elusive “reverted vandalism by…” tag. Now let me say that I don’t condone vandalizing Wikipedia and that I won’t be featuring vandalisms written from today (March, 16, 2010) on. So if you’re thinking about vandalizing to get into a future WikiVandal installation, it’s not happening! Plus, 99% of the vandalisms are caught within minutes, if not immediately by the Wiki bots.

Ok, where to start. What coaster has a ton of critics and an equally large number of fanboys? How about…

Case 1: Millennium Force

I honestly can’t think of another ride that garners more flame wars between fanboys. Some absolutely love the coaster for its height, drop, overbanked turns, etc; while some revile it for having a boring layout, too many straight sections, a bad name, etc. Let’s see what those vandals say!

Exhibit A
Notes: Um…ok. This vandal obviously tried to profess their love by posting their declaration on a Wikipedia article about a coaster…very romantic. You know, those screwed up HTML elements won’t win her heart, I’ll tell you that much.

Exhibit B
Notes: See that? Not all vandals are out to defame the ride! This vandal obviously adores Millennium Force and wants everyone to know that even with a 5 hour line, the ride is worth every one of those 300 minutes lost!

Exhibit C
Notes: Let’s see…world records. Largest drop…mmm hmm…yes, first elevator lift…and…oh! First ride to kill 2 consecutive people in a row! Wow, that’s not only a grim stat, it’s also redundant!

Ok, that’s enough with Millennium Force. There’s probably enough material there to fill this entire post and then some. I’d be willing to bet that some of the hostile vandals may pledge their allegiance to…

Case 2: Kingda Ka
WikiVandal: Coasters

Well, well ,well; it’s about time the US got a nice new carnival ride from Europe! Nemesis 360, the first KMG Inversion ride in the US, debuted at the IISF Trade Show in Gibsonton, FL last month and is now starting to travel the fair circuit starting with the Strawberry Festival in Plant City, FL.

Nemesis 360 was purchased by Tim Casper of  PBJ Happee Day Shows at the 2009 IISF Trade Show. The ride is kind of like an Evolution meets Freak Out meets Experience. Riders are situated on a hub with three sets of seats, carrying four riders per set; the seats are also able to flip freely but are typically locked in place. The hub is in turn attached to an arm that can complete 360 loops.

The ride starts out by having the arm swing from side to side in attempt to complete a loop. While this is going on, the hub holding the seats begins to revolve at a slow to moderate speed. Once the arm completes a loop, it’s all momentum afterwards as the arm continues to complete fast loops while riders experience substantial hang time at the top and crushing Gs at the bottom. As noted before, the seats can also flip, but rarely do as the ride has been noted to be incredibly intense with the added motion.

Your best bet to see Nemesis 360 is if you’re in and around the state of Arkansas, as it’s the main traveling area of Happee Day Shows. However a second Inversion has also been purchased by Mike Demas of Demas Enterprises, and may appear at the Minnesota State Fair in August.

The following video was taken by YouTube user vinceroye. It shows the Nemesis 360 in action at the 2010 IISF Trade Show.

httpv://www.youtube.com/watch?v=ViXDhwPLSH8

No Limits Coaster: 6 Man Bobsled


To celebrate the 2010 Vancouver Winter Olympic games, I decided to whip up a coaster themed after one of my favorite Olympic events. The first idea that came to mind was “all right, how about a Curling coaster!” Nah, that one didn’t work out too well. The second idea that came to mind was a Bobsleigh track theme with its three sweet events; Luge, Skeleton and of course Bobsled!

The DoD3 Sliding Centre is a bobsleigh, luge and skeleton course located in No Limits Box World. The track contains 12 turns over a 270 foot vertical drop with a top speed of 80 mph. The final turn subjects hapless sliders to over 6Gs of force making it one of the most heinous tracks ever…

[youtube]http://www.youtube.com/watch?v=f2989kmbmKc[/youtube]

Video: Krazy Kars at Dorney Park

Krazy Kars, spelled with ‘K’s’ to konfuse kids and make perfektionists squirm, was a ride at Dorney Park in Allentown, PA. I say was because in 2010 its spot will be taken up by Dorney’s new-old ride, Demon Drop. Krazy Kars was pretty much a bumper car ride only riders controlled hovercraft type vehicles using two control sticks. The cars didn’t exactly move very fast and the bumps weren’t too hard but the novelty of controlling a hovercraft type vehicle was pretty cool! Here’s a video from Dorney’s last operating day of 2009.

Krazy Kars at Dorney Park from The DoD3 on Vimeo.

When Six Flags Great Adventure opened in 1974 it only had one real coaster…Runaway Mine Train. This is actually surprising since the Mine Train actually doesn’t seem all that old compared to their second oldest coaster currently, Rolling Thunder, a 1979 built, dual track wooden coaster. Rolling Thunder is apparently named after the type of thunder you hear during a cloud to cloud lightning discharge, which might also sound like a coaster train riding on wooden track. Although considering how the ride has aged, it might be best to re-name it Relentless Tremor or Rotting Timbers.

The Ride

As mentioned, Rolling Thunder has two tracks, typically referred to as ‘track left’ and ‘track right.’ Both tracks follow the same path but have slightly different elements throughout. The entrance immediately splits into two paths right from the get go; the right side leads to track right, while the left path goes through a short tunnel under the brake run and leads to track left. Don’t be fooled if you see no line with people waiting in the station; the station contains a single switchback which can actually turn out to be a 15 minute wait if full.

The station itself is configured on a slight pitch to let the trains roll through without the aid of tire drives. The ride also uses friction brakes which means the trains don’t always line up with the air gates, especially if it’s rainy out. Once in the train, riders need to strap on a seatbelt and then flip down the one position buzz bar. At one time this ride only had a buzz bar as the restraint. Considering that the buzz bar doesn’t even come down to your lap, riders would get stupid amounts of air at certain parts.

Rolling Thunder Station - Six Flags Great Adventure

All right, let’s review the right side. The train rolls out of the station, squeals around the slight left turn, and enters the rattly sounding lift. Sometimes the train will stop on the lift causing an absurdly loud warning horn to sound. This doesn’t happen often, but it sucks when it does! At the top the train immediately enters a not so steep drop. The train drops about 90 feet, reaching a brisk 56 mph. The train then rockets over a bunny hop which is kind of rough…but that’s only a taste of what’s to come!

This is what it’s like riding RT.

After the bunny hop the train heads up and over a camelback; not too bad yet, but not exactly comfortable. Following the camelback is a hill which turns into a right turn halfway up. Riders are beaten and mauled as the train struggles to navigate a turn that it has no business taking. The train levels out and then races down another curving hill which basically does this to riders.

Next the train  climbs a moderately sized hill and drops into a slightly curving drop. This may have been a good idea when the ride was first built, but decades later its turned into a horrible, tail bone shattering ordeal; the left side on the other hand does not have such a feature making it automatically better. This drop is notorious for ‘bump-time’ or bump induced airtime; it’s not as fun as it sounds.

After the drop that chiropractors grin upon,  the train rises up another hill while continuing to curve; It kind of feels like this. Once over the hill, the train enters a set of four bunny hops. The track follows a straight path but still manages to rough riders up as the train stampedes through wooden potholes and moguls…or so it seems. After the final bunny hop the train enters a wide left turn which feels like it was made of eight straight sections bolted together. As the train races around the barely banked turn, the wheels let out out a nice loud screech, possibly a shriek of delight from the demon that has corrupted this ride…or perhaps it’s the metal wheels grinding away in the imperfect curve, I don’t know.

General public: this is NOT Rolling Thunder…

Finally…finally…the train rolls into the 5,000 foot brake run where the train slows and then jolts to a stop. Even when stopped, the wheels continue to spin as the skid brakes lift the train up a bit. The train then gradually makes its way to the station, stopping every so often as to not roll through the damn station and back into the fray.

As previously mentioned, the left track has the same layout with different elements, namely no curving turns or oddly shaped drops. The left track, while still a bit rough, is better than the right in every aspect. Make sure to ride on that side if giving Rolling Thunder a go…you’ll thank me later.

Conclusion

Track left = this

Track right = this

I give this woodie a 4 out of 10. It’s not atrocious, but it’s certainly skipable if there’s even a ten minute line.

Multimedia

Here’s an on-ride video by Youtuber ziggless; a brave individual who risked life and limb to document RT’s wooden battering. Whether they got permission to take this video or not is a moot point.

[youtube]http://www.youtube.com/watch?v=gR6hoJXDq90[/youtube]

Removal

Oh boy…looks like I really did it this time! With Rolling Thunder being the butt of every coaster joke possible and popularity waning (and a litany of other reasons that Six Flags doesn’t care to talk about) Rolling Thunder is being closed and removed to make way for, well, who knows right now.

Rolling Thunder was replaced by El Diablo in 2015, a Larson manufactured Super Loop ride. Super Loop, eh?